
When I applied those texture packs, the HUD items remained very incomplete.

Using Dolphin version 5.0-8596.Įdit 2: I looked into a few existing texture packs and none of them have solved the HUD item issue satisfactorily.

Really, there should be some way to solve this, shouldn't there be.? The first parts of the file names are already identical, it's a pity that Dolphin is bothered so much by the second part being different.Įdit: I should add the information that I have the Texture Cache Accuracy set to "Fast". Into the Load folder, whereby $ would be a wildcard to allow any number or letter, then it would use this file to replace any instances of the image of the Slingshot, no matter in which area or on which button I use it.Īnother tell-tale sign that the images are identical is that they all have the same size of 3,362 Bytes. If Dolphin would allow me to place a file called Is there an easy solution? Or does Dolphin need to have a new function implemented? Because as I see this, it could be easily solved from a technical perspective: Now my question is whether I am overlooking something to solve this. Now, I considered running through the whole game and dumping all the files, but as it turned out the second part of the hash not only changes by the area of the game, but also by the button that the item is put on, and, worse than that, even by the number of shots that I have on the Slingshot (0-50). Tex1_40圆2_845fe9fec72c4909_e4ae380cc77f288b_9.pngĪs you will notice, the first half of the hash is always the same, while only the second half changes. While most HUD elements have a consistent file name, *some* of them are dumped under a different name for each area where I use them. This has the double benefit of making the HUD elements smaller and less blurry (visual improvement, in my opinion) and giving more free view of the actual game (I always found the HUD in Twilight Princess to be a little too large to begin with). The original images are not modified by me and therefore don't lose in quality (except for the quality loss coming from the conversion to PNG). By doing this, I am effectively making the HUD elements smaller, because Dolphin will not zoom them as strongly as it did before. My idea is as follows: I edit the original HUD elements by simply adding a larger canvas around them (for example, I take a 40x80 pixel PNG image from the dump folder and enlarge it to 60x120 by adding transparent pixels around the existing image). Naturally, I first looked for an existing texture pack that could solve this, but it turned out there isn't really a texture pack in existance that provides a high-quality HUD while maintaining the original art style.


I've been trying to make the HUD of Twilight Princess less blurry when playing in 1080p.
